The resources below are a selection of papers, learning materials and presentations related to the creative computing approach for K12
- Position paper on the creative uses of technologies:
- Romero, M., Laferriere, T., & Power, T. M. (2016).The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator. eLearn, 2016(3), 1.
- “Vibot the robot” a children’s book for introducing programming and educational robotics for everyone (5 to 95 years old). The book is available as ePub, pdf or paperback: https://www.publicationsduquebec.gouv.qc.ca/cspq/fr/Catalogue/Sant%C3%A9%2C-famille-et-enfance/978-2-551-25886-4/p/978-2-551-25886-4
- The learning to code activities are freely available here: https://scratch.mit.edu/studios/1999251/
- Research paper on the different creative programming activities that can be developed when learning through coding (VS learning to code). http://www.slideshare.net/margarida.romero/romero-etal2016cidui5-levelsprogramming
- #5c21. A 21st century skills proposal based on the five key skills for the 21st century education and the need for co-creative project oriented activities. https://margaridaromero.wordpress.com/2016/07/28/5c21-5-key-skills-for-21st-century-education/
- Educational Robotics (ER), a privileged tool for the development of the 21st century skills.
- Slides: http://fr.slideshare.net/margarida.romero/edulearn16-cocreatic-educational-robotics-from-procedural-learning-to-cocreative-project-oriented-challenges-with-lego-wedo
- Poster: http://fr.slideshare.net/margarida.romero/5c21-educational-robotics-for-sustaining-the-development-of-the-21st-century-skills
Interative tree map of the #CoCreaTIC resources : http://www.spicynodes.org/a/3885f14a0fac03cd86fad95aeb8e9883